Foxy the Pirate, also known as Foxy or Foxy the Fox, also called the character in Pirate Cove, is an out-of-order, worn down animatronic and is one of the secondary antagonists in the indie horror game "Five Nights at Freddy's".
Five Nights at Freddy's Edit
Foxy's behavior is unique in that rather than randomly moving around the rooms, Foxy will stay behind the curtains in Pirate Cove and gradually becomes more active throughout the night. The less the player looks at the camera feed, the faster he becomes active. If Foxy becomes fully active, he will leave Pirate Cove and almost immediately appear in the Security Office, killing the player instantly.
If the camera is kept only on the curtains to Pirate Cove (one way players think they can exploit the game) this will speed up the process.
The only way to prevent his approach is to frequently look at the security camera feed to slow down his activation. Another way to stop him if he leaves Pirate Cove is to close the door to the security office before he reaches you. To do this, there is one point in time where you are able to see the empty curtains in Pirate Cove or catch sight of him running down the hall to your office. At this exact moment you have a second to close the door. Once he reaches the door, he will knock loudly and reduce the power by 1%. The amount of power Foxy takes increases each attack; starting at 1% then 6%, 11%, 16% and so on, although he leaves immediately and resets to Pirate Cove.
Foxy's purpose in the game is to make sure the player frequently checks the video feed. This is meant to keep the player immersed in the horror of the game instead of exploiting the game's mechanic and simply camping out in the office, only closing the doors when they see an enemy approach.
Five Nights at Freddy's 2 Edit
Foxy returns in the second game as an antagonist, even more worn than he was. Like the other old animatronics, the jaw of his endoskeleton shows through his suit. Among his more notable tears is that of his left ear, which has been completely scratched off, and his original rips which have grown in size. His lower torso has been almost completely stripped, revealing much of the endoskeleton. Foxy's eyelids are now no longer always drooping- they widen in Foxy's attack animation.
Once more, Foxy's behavior is vastly different from the other animatronics. Foxy's starting point is Parts/Service, appearing only once all the other old animatronics have left. Once all the other old animatronics have departed, Foxy goes from the middle of the room to the hallway leading into the office, trying to leap at the player from there. The Freddy mask won't work- the only way to deter Foxy's advance is to flash the flashlight on him repeatedly, causing a "system restart" and temporarily halting his advance. Foxy can attack even if there are other animatronics in the room, and has been known to double-team with his Toy counterpart Mangle.
Five Nights at Freddy's 3 Edit
The ghost of Foxy, Phantom Foxy appears haunting the old restaurant.
Foxy also appears in the mini-game cut scenes where he is dismantled by the Killer. Later the spirit of the dead child that possessed him confronts the Killer with the other spirits.
Five Nights at Freddy's 4 Edit
A dream version of Foxy called Nightmare Foxy appears haunting the child protagonist.
The actual Foxy appears in the mini-game cut scenes preforming at the open diner.